Wednesday, 29 January 2014

Semester 1 - Character Implementation

If you refer back to one of my earlier entries, Character Implementation was started back in the Summer with the design of ten opposing characters; my characters were all interlinking. The opposing features were their personality traits. My target audience was pre-school children. I wanted the characters to be simple in design so that animating them later on would be easier. The main difference between my characters is that they don't have legs; therefore making a walk cycle impossible. I overcame this by creating two other models in smaller sizes to create the illusion of a walk cycle.



As you can see I didn't take too much time to make the smallest model, as this would only be on screen for a spilt second. Overall, I am pleased with how the models turned out. The only downside was that the white plasticine picked up a lot of dust and dirt. It also became damaged quite easily, I found that after a few frames had been taken the plasticine would need to be patched up.


I liked the final outcome although the final final didn't convert into HD, this is something I would like to rectify at a later date.


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